"The mind is a doorway...
...one that you can walk through if you wish."
Summaries from Nathan's interactive storytelling sessions (otherwise known as DnD)
"The mind is a doorway...
...one that you can walk through if you wish."
The party begins to prepare for their heist of the Lich Relic. They discover that Lady Savien was in their ranks, and the battle begins early. Haji sucessfully throws the spear through the skull. Yuki binds with Minerva to stop Lady Savien. Traliard binds with the Well of Caradyll to destory the Lich Relic. In addition, he gives the last of his life to open up hundreds of Siltgates in Vox... to hundreds of different worlds.
The Goddess rewards Haji, Yuki, and Mira by granting them seedstones and bringing Bell back. They return to Arram before Minerva's brother was killed. After saving him (Tyas), they travel to the Sea of Grass to reunite with their mother. The group plans their heist of the Lich Relic. Traliard discovers that the Necromancer is casting a dark spell upon the inhabitants of Vox, and accelerated the time table for the heist. The party becomes Team No Thinking! for a bit... catching rats and infiltrating the sorcerer's tower in Vox. They are caught in their infiltration by a nefarious sorcerer inquisitor: Lady Savien. She seems to know that they are infiltrating, but does nothing to apprehend them. Kara's boys are disturbed by this, and spend a long time thinking about what to do.
In the end, they initiate a training montage for the heist. Shinsumi's Hunters arrive shortly thereafter. Go Team No Thinking! The group further experience the evil of Vox: the powerful spells the necromancer casts on the city, the horrific giant rats that wander the city at night, the mounting war fever...
Haji creates a potion to go to the Cosmic Plane. Using this concoction, the group learns that the sorcerers are using a powerful relic... the skull of a Lich. They also contact one of Shinsumi's sources. The ex-sorcerer (Zero) was brutally tortured and deformed by sorcerers. Traliard heals him. Traliard, Shinsumi, Mitsuri, Yuki, Haji, and Mira travel to Vox. Traliard has called a Crusade, but it is a feint. They are the true Crusade... the Crusade of Six. The party travels together and forges strong connections. Vox stands before them. The sorcerers are preparing for war.
The party ally with Shinsumi (a swordsman of the third) and his Valen huntsmen. They use an old Vineyard as an ambush point to stop 250 seedstones from getting the Necromancer of Vox. The battle is brutal, but victory is won. The survivors retreat to Caradyll... to meet the Lion of Vala...
Traliard of the 4th Arrival at Vala, Eden/Elaine, the Goddess's Daughter asks them to fix the world in exchange for passage home... they begin their mission.
The group is taken to the Headmaster, who is posessed by a demon. The demon makes a crucial mistake and is discovered by Minerva. The group discovers that there is a bizarre Undercity beneath Kepler. They encounter Azrius, a strange traveler who seems driven by some unknown force to assist them. The party proceeds to explore the Undercity. The plot thickens as the Eve make their first move... they trick the High Prince of the West into entering the city of Kepler. Then they begin to cast a great and powerful spell. Bell realizes that the entrance to the "Undercity" is really the Last Siltgate. Minerva gets the party to escape from Aram as she holds off the Eve. She destroys the gate behind them.
The group is taken in by the Wizardess (Minerva) and begin to form close bonds with her. They start to train themselves, in order to be stronger for the winter. Haji investigates the University to uncover the wishing chest and battles demons in the meantime. Yuki takes a bath.
Bell, Yuki, and Haji begin training with Alphaeus, Minerva's master of arms / man servant. To get the wishing chest, they need to acquire the key from the Headmaster, who Minerva believes is demon posessed. The group starts to search the city for the Headmaster, but are kidnapped by the rebels. Silvio Cortez delivers them straight to the Headmaster... at his mercy. The group settles into Kepler. One night, a Western army of the Crowsmen arrives in Kepler and attacks the Academy... brutally murdering all the students and any knights who resist them.
The party tries to escape the city, but Arcturus, Penny, and Kyrell cannot be found. Bell and Yuki are badly injured. After several long days, (with the help of their new friend Cal) they find Penny and figure out where Kyrell is. He has been appreheneded by the Wizardess... a dark magical power of the West. After a strange attempt at freedom, filled with bathrobes and wheelchairs, the Wizardess reaches out to talk with them. Yuki goes to meet with her... and after a long conversation decides that he wishes to work with her to survive a dangerous winter. And even as they speak, the first snows fall.... The group travels on the road to Kepler, but is attacked by demons. Sasha is killed, while Arcturus and Haji are badly wounded. They are saved by a group of Kestri Knights called the Order of the Road (led by Leonidas). The party arrives at Kestri and meet many new friends. Haji gets accepted into the Academy. Yuki and Bell enjoy the Mercury... a catacomb cafe beneath the city. A new friend of Haji (a student named Lucent) takes them beneath the Mercury to see one of the old Siltgates. While experimenting with it the TRIBUNAL is called. A TRIBUNAL Justicar punishes Haji by removing his ear, and replacing it with a TRIBUNAL ear. Haji is under suspicion. Justice will be found.
Kara's sons (Yuki, Haji, and Kyril) live outside the small Winoan village of Fords. On a day when their mother and their uncle (Kanji) are on a walk, the boys investigate a secret trapdoor hidden in Kara's room. They discover themselves in the Twilight Plane, and encounter a spirit named Eris. This spirit trys to trick them, and manages (after a game of cards) to trick them into a deal. The boys return to their mother and uncle, and together they solve the problem. Kanji makes a deal with Eris to free boys from their contract. Kara realizes that her sons (and the family friend, Bell) need adventure. They decide to travel to Kestri with a professor (family friend / old flame) named Arcturus. The adventure begins!
- alliance
- go back to evermoore - fight and kill arch demon - the Eros World Council meets and declares peace (Alder, Druidae, Servians, Rangers) - hung out in a Lakewatch house all session
- went to a black market for magic items - found a baby unicorn - Van Everam tells the group that his plan is to let himself get captured, he wants to find the best in all current groups and to bring them all to a meeting place to make a new world
- Pitt and Robin set off to unite the Rangers - Win, Ro'Ona, Rowan and Gray go to unite the Druidae and the Starlight Church - Pitt and Robin find Cor with Senator Lawrence, and encounter the Church Demon. They engage it in combat. Pitt slays the Demon but it uses a clever trick to destroy their transport, killing Lawrence and Cor. - the group recover
- they revive the Mother by tickling her - the group takes a Sky Whale to Servia, a neutral loyalist republic - they arrive and realize that Cor is the last of a famous line of senators... the Cansicoren line... - the party also realized that Raven is on the nearby neutral island of Carran - after getting the Servian Senate to harbor them temporarily, they go and meet Raven who seems to have found peace - the group arrive at Haven and meet Kay
- he agrees to work with them, and they set out to Mt Haven to contact the Mother of the Waters - they are ambushed by the Bloody Fellows and Kay is killed - the group appeal to the Mother of the Waters and are saved - they meet Merion (the woman who saved Gray's life) and learn that the Mother is not what she once was - they travel to Van Everam (who is about to be executed) and give him the Book - after a nasty fight, they escape - the group travel north
- their caravan is attacked by a MASSIVE crawler horde - they get to a fort but are trapped inside by a blizzard - they deal with magical suits of armor, trapped treasure chests, strange air vents, and a vest of a thousand pockets - a tree spirit that Gray befriended save them - Pitt begins trials
- group studies and grows in strength - Everam reveals many secrets of the world - the group is rushed out of the capitol, as an Alder Chancellor arrives, they are in danger of being discovered as friends of Druida -scout tries to turn them in, book kills rangers
-enter the city, shown the ocean -group connects with the rangers guild and with van everam -group meets raven
-save win -jonny -starlight church attack -save scout with the help of the carnifex -scare raven off -arrive at crossroads
-drunken monkey -street fight -lilian the many limbed -back at kending
-scout and gray morn -crawler attack -haunted house -dig up grave -outpost seven -win captured - group meets at Shepard's Grove
-Rowan has dreams of the Bloody Fellows -dream eater -they decide to leave |
Seasons
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