"The mind is a doorway...
...one that you can walk through if you wish."
Summaries from Nathan's interactive storytelling sessions (otherwise known as DnD)
"The mind is a doorway...
...one that you can walk through if you wish."
Kara's sons (Yuki, Haji, and Kyril) live outside the small Winoan village of Fords. On a day when their mother and their uncle (Kanji) are on a walk, the boys investigate a secret trapdoor hidden in Kara's room. They discover themselves in the Twilight Plane, and encounter a spirit named Eris. This spirit trys to trick them, and manages (after a game of cards) to trick them into a deal. The boys return to their mother and uncle, and together they solve the problem. Kanji makes a deal with Eris to free boys from their contract. Kara realizes that her sons (and the family friend, Bell) need adventure. They decide to travel to Kestri with a professor (family friend / old flame) named Arcturus. The adventure begins!
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