"The mind is a doorway...
...one that you can walk through if you wish."
Summaries from Nathan's interactive storytelling sessions (otherwise known as DnD)
"The mind is a doorway...
...one that you can walk through if you wish."
The group plans their heist of the Lich Relic. Traliard discovers that the Necromancer is casting a dark spell upon the inhabitants of Vox, and accelerated the time table for the heist. The party becomes Team No Thinking! for a bit... catching rats and infiltrating the sorcerer's tower in Vox. They are caught in their infiltration by a nefarious sorcerer inquisitor: Lady Savien. She seems to know that they are infiltrating, but does nothing to apprehend them. Kara's boys are disturbed by this, and spend a long time thinking about what to do.
In the end, they initiate a training montage for the heist. Shinsumi's Hunters arrive shortly thereafter. Go Team No Thinking! Comments are closed.
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