"The mind is a doorway...
...one that you can walk through if you wish."
Summaries from Nathan's interactive storytelling sessions (otherwise known as DnD)
"The mind is a doorway...
...one that you can walk through if you wish."
Ascalon, Nosi, and Dae'Taera continue their search for Val'Kaera (Ascalon's wife) but they cannot find her. On the 11th of Mending at dusk they take Vivian (Ascalon's daughter) to the nearest Labyrinth entrance. They encounter a Vae Battena named Juliet there. She breaks her promise and steals Vivian from the trio. Despite their combat skill, they are not used to the Labrinth's unique environment. After, recovering from their battle they get some information from Ru'Andren (the mystic leader of Qu'Traeve). One of his pilgrims saw Val being taken to Donmarch (a Templar city). The trio begins their journey but are ravaged by a group of Crawlers. They are saved by Q34, an Android Arbiter, who escorts them to Donmarch. They arrive and book lodgings at the infamous inn: The Binacorn.
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