"The mind is a doorway...
...one that you can walk through if you wish."
Summaries from Nathan's interactive storytelling sessions (otherwise known as DnD)
"The mind is a doorway...
...one that you can walk through if you wish."
The adventurers prepare for their journey south. They meet with the Speaker, who assigns a shaman to Nimue. She is a young woman by the name of Ember, who happens to be the Speaker's daughter. The group travels to the southern border of Allmec, and heads south to the Wounded River. The crossing is held by the human settlement of Westemere. After witnessing the brutality of the guards there, the knights of the Blue Rose arrive to lay siege to the city. Aurora and Daylin go to meet with the Prince who proposes that they help him take Westemere. The team reluctantly agrees, and with their help Westemere falls. The battle that night is brutal and bloody. Those who survived, will not forget the horrors they saw.
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