"The mind is a doorway...
...one that you can walk through if you wish."
Summaries from Nathan's interactive storytelling sessions (otherwise known as DnD)
"The mind is a doorway...
...one that you can walk through if you wish."
A war council is held in Havnor as the rebellion tries to plan their next steps. Many plans are brought to the table, but everyone agrees that the Case is first priority. Rolm explains that Greykeep hid something beneath the city and Mankar suggests an expedition to the catacombs of the First Kings beneath Havnor. They head to the Lower Library and discover a great door sealed with Old Speech. A member of the Twilight Guard named Jorgenson is guarding these catacombs. He insists that Greykeep is dead and the message was a trap. Assassins appear led by a Mythivore and attack the group. They barely survive, but give Jorgenson enough time to retrieve a sacred item and help them escape by turning into his Astral Serpent form. The Assassins escape. Jorgenson explains to the group that their cause is noble but hopeless. The team travels on Cloudbreaker to the Nest but is ambushed over Fort Kaya by the Lord of Death: a beholder. Rolm is nearly slain but Jorgenson arrives to save him and the ship barely escapes the Dread Lord. There is little time left. They are being hunted.
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