"The mind is a doorway...
...one that you can walk through if you wish."
Summaries from Nathan's interactive storytelling sessions (otherwise known as DnD)
"The mind is a doorway...
...one that you can walk through if you wish."
The adventurers realize they are not fast enough to catch to fleeing Kronin. They travel to the nearest Dormori nest to ask for aid from the Harlan Clan. King Harlan of the 3001st Generation gives them a small battalion of Dormori to assist them. Renoka developes a method of traveling using Artificer's Cubes and Dormori swiftness. Soon they are near the Kronin and, after fighting through an ambush, the team slaughters the Kronin. However, reinforcments begin to advance on them from a nearby fortress, and the group is suddenly trapped between hundreds of Kronin, and a dark rider from the west. As they run towards the sea, all seems lost. Just before the enemy engages them, Slyvan (an Allmec Guard) and Natalie (an Allmec Shaman) force the enemy to retreat. The adventurers move to one of the nearby Veil Settlements, and reunite with the people of Kaer Lachlan. It is decided that they will take refuge in the Veil for a time, while Slyvan and the adventurers investigate the darkness growing in the East.
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