"The mind is a doorway...
...one that you can walk through if you wish."
Summaries from Nathan's interactive storytelling sessions (otherwise known as DnD)
"The mind is a doorway...
...one that you can walk through if you wish."
The team returns to Kaer Lachlan, only to find it deserted. After some investigation, they determine that most of the town's populace was kidnapped by the Kronin. They decide to pursue, and rescue their friends. The group travels south to the border of Allguard, while the Pelenor Twins train them in combat. They encounter Miss Adler, the Guildswoman from Triniton. When the team reaches the border of Allguard and the Dormori Plains, they are ambushed by a dozen Kronin. The battle is won, but Ezra, Aurora, and Renoka, are gravely wounded. Battered and weary, the adventurers travel to a nearby ruin. There, they meet an order of monks called the Caretakers, who protect and assist them. In the distance their quarry continues to move away. However, the team can't help but wonder, where are they running to?
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