"The mind is a doorway...
...one that you can walk through if you wish."
Summaries from Nathan's interactive storytelling sessions (otherwise known as DnD)
"The mind is a doorway...
...one that you can walk through if you wish."
Theo (a young adventurer) travels with a Soloran expedition from the Topographical Bureau. The expedition is led by Captain Killmaine, an expert warrior who is fascinated with Allmec swordsmanship.
Ceinwyn (a playful illusionist) travels with an Allmec pair. Socrates (the shaman) is a battered old warrior, who reluctantly took on another pupil. Athena (the knight) is a newly born Allmecian knight, and yearns to impress Socrates. Unfortunately, combat does not come naturally to her. She is, however, a kind soul, and quick to make friends. Archon En'Fold (a Rightful traveler) has just spent a year on the Fae sky whale "Tiber." He departs at the third vale: Elysia. Quickly he meets his family there, and learns about Galleo (his brother)'s plan to enter the Tyrannus gates. After a verbal fight, Archon leaves and meets his old Shashurak master: Socrates. On the way into town, Socrates was attack by Galleo, and only saved by Theo and Killmaine. Theo quickly bonded with Ceinwyn and Athena. Archon quickly joins the group as well, and they decide to go see the Tyrannus gates together. At the gates, Ceinwyn seems to have a strange vision, and they swiftly take her back to town. However, the town is under attack by Galleo and his army. The group rush to save Socrates and Killmaine. A long battle ensues, in which the town is destroyed, and everyone is nearly slain. As they run into the Sea of Grass, Killmaine and Theo stay behind to hold off the riders. The courageous duo sacrifice their lives in a noble rearguard action. Socrates, Athena, Ceinwyn, and Archon escape. And yet they are hunted... Comments are closed.
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